Adding 3D objects to scenes with Nuke CameraTracker | lynda.com This Nuke 6.3 tutorial shows how to use the CameraTracker to build a 3D scene using live-action film clips. Watch more www.lynda.com This specific tutorial is just a single movie from chapter nine of the Nuke 6.3 New Features course presented by lynda.com author Steve Wright. The complete Nuke 6.3 course has a total duration of 4 hours and 32 minutes, and covers the introduction of 3D particles, the enhanced spline and grid warping, the all-new planar tracker, an audio scratch track for matching audio cues to effects, a briefing on deep compositing, and the powerful new method of working with deep images. The Nuke 6.3 New Features table of contents: Introduction 1. Create a Polygonal Mesh with the PoissonMesh Node 2. Understanding the Reconcile3D Node 3. Understanding the PointsTo3D Node 4. Aligning 2D and 3D Points with the ProjectionSolver Node 5. Working with the GeoSelect Node 6. Displacing with the Displacement Shader 7. Adding Audio with the AudioRead Node 8. Deep Composting 9. Using the CameraTracker (NukeX Only) 10. Creating a Dense Point Cloud with the Point Cloud Generation (NukeX Only) 11. Using the LensDistortion Node (NukeX Only) 12. Adding New 3D Objects with the Modeler Node (NukeX Only) 13. Understanding the PlanarTracker (NukeX Only) 14. Working with the Particle System (NukeX Only) From: lyndapodcast Views: 27 0 ratings Time: 07:19 More in Howto & Style
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